Using perspective warping, Resolume adjusts for this and keeps the scale of your content correct along the length of your object. This means that your content will get more and more stretched the further along your object it is. For instance, when projecting at an angle, the light hitting the furthest point of your surface will disperse further than the light hitting the closest point. Perspective warping keeps the perspective of your output correct. You apply perspective warping by changing the four large corner points of your slice. In this tab, you can adjust the individual points that make up your slice. This warping is done in the Edit Points tab. This is useful for projection mapping the output to an irregularly shaped surface, or when aligning multiple projectors for a spanned output. This way, you can for instance take the bottom left quarter of your composition, and position it in the top left of your output.Īdditionally, on the Output Transformation stage you can apply screen warping, which means you can adjust the geometry on the final output. The difference is that now you actually move the pixels around, as opposed to choosing a different set of pixels to use as input. In this tab, you change the position and scale of your entire slice. Just like on the Input Selection stage, on the Output Transformation stage you can change the size and position of your slices. The same screens and slices you've configured on the Input Selection stage are available on the Output Transformation stage. You use it to align your output to projection mapping structures or shuffle your pixels for output to a LED processor. The Output Transformation stage is where all the magic happens. The Output Transformation stage is available on Resolume Arena only!
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